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Gummi
  • Welcome to Gummi
  • Installation
  • Repo
  • API Documentation
    • Core
      • Attributes
        • DisableIf(string Target)
        • DisableIf(string Target, object Benchmark)
        • EnableIf(string Target)
        • EnableIf(string Target, object Benchmark)
        • HideIf(string Target)
        • HideIf(string Target, object Benchmark)
        • ShowIfstring Target)
        • ShowIf(string Target, object Benchmark)
        • SOExposed
        • VisibleBaseAttribute
        • ReadOnly
      • Extensions
        • GenericExtensions
        • IntExtensions
        • ListExtensions
    • MVC
      • RootController
      • SubController
      • SubController<enum, uiView>
      • UIView
    • Singletons
      • Singleton
      • Persistent Singleton
      • Lazy Singleton
      • Persistent Lazy Singleton
    • Utility
      • MDDocumentation
      • Optional
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Welcome to Gummi

Gummi is a library for creating games in the Unity game Engine built by me! Nick Maclean. This project contains resources useful for prototyping or just about any project.

The C# library is sorted into 2 sections: core and the rest.

The Core lies in the Gummi namespace and provides functionality essential to the entire Gummi library. The rest of the logic is contained in sub-namespaces to Gummi.

Getting Started

See Installation for how you can add this library to your project!

The sample~ folder in the package also includes sample scenes useful for seeing common applications of this library.

NextInstallation

Last updated 3 years ago